MECfiller is a pixelation and filter based filler tool. Its main use is to fill in missing information of a picture, to close holes from cut out tracking markers and to generally extend available information for a full picture estimation. A breakdown of how it works can be found > here < This tool is based on Mads Hagbart’s FFfiller approach and idea. It can be downloaded > here <
Thistle One is finally available online can can be viewed > here <
It took a few months of getting up really early to comp the shots before work but it was worth it! Artella seems to be a really great plattform for collaboration on such projects and I will continue to contribute to cool shorts in the future.
My latest and most ambitious Nuke tool ‘MECshotmanager’ provides archiving, optimisation, cleanup and repathing options for shots in Nuke. I created a process similar to ‘archive scene’ from Maya as well as version control and file checking functionalities for sequences. The optimisation options offer small speedups, better script readability and redundancy checks. A video breakdown of the script can be found on > vimeo < and it can be downloaded > here <
I just published another tool that is used to to organise UDIM Inputs in Nuke. It can conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.
More Infos > here <
Download > here <
MECwhispy is a fast and simple to use python tool to create whispies/airparticles/underwater bubbles/general atmosphere feeling along a camera path. It analyses the camera, uses standard noise or file inputs as a texture and gives some randomise/fadeout options. You can download it on Nukepedia and find some more information and a preview video > here <