My latest and most ambitious Nuke tool ‘MECshotmanager’ provides archiving, optimisation, cleanup and repathing options for shots in Nuke. I created a process similar to ‘archive scene’ from Maya as well as version control and file checking functionalities for sequences. The optimisation options offer small speedups, better script readability and redundancy checks. A video breakdown of the script can be found on > vimeo < and it can be downloaded > here <
I just published another tool that is used to to organise UDIM Inputs in Nuke. It can conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.
More Infos > here <
Download > here <
MECwhispy is a fast and simple to use python tool to create whispies/airparticles/underwater bubbles/general atmosphere feeling along a camera path. It analyses the camera, uses standard noise or file inputs as a texture and gives some randomise/fadeout options. You can download it on Nukepedia and find some more information and a preview video > here <
At Pixomondo we have a little challenge going on in our comp department. Fabian Holtz challenged everyone to create a tool by only using one expression node that creates a circle with different size/falloff that can be repeatedly tiled and also offset. It was quite fun and is just way faster than any combination of nodes could ever be. Here’s the > code <
As Maya doesn’t provide an internal strands-system, I thought I might as well write a small python script that fakes this kind of feature. You can see the spheres (dynamic movement) followed by simple geometry generated by the script – and then the whole thing rendered with a simple vray setup to test everything out.