Visa Status: Approved
Date of arrival: ~ 20.03.2016
Availability: Starting April 2016
Housing: Searching for flats
26, European – Austria, Masters Degree in Arts – Animation, Experience in Live-Action and 3D-Animation Compositing, over 4 years of experience in Nuke, basic proficiency in Fusion (and AE), strong 3D Background
Two years ago some friends made a multiplayer funracer with Unity called “Barefoot”. I helped them out in making a waterfall for the background that was easily changeable and had a good performance, so the challenge was to make it work in different colors, loopable and still have low ressource usage.
I always liked the look of depth-maps/passes, so I used some old files and tried to create a cool atmosphere by only compositing this single pass. This is the result after a total of 3 hours of messing around:
As Maya doesn’t provide an internal strands-system, I thought I might as well write a small python script that fakes this kind of feature. You can see the spheres (dynamic movement) followed by simple geometry generated by the script – and then the whole thing rendered with a simple vray setup to test everything out.