I’m in Stuttgart for 2.5 months now and it has been quite exciting at Pixomondo. One of the trailers for Season 7 of Game of Thrones went online and I’m looking forward to seeing the show – even though I usually don’t watch GoT.

Return to Europe

After a year in Vancouver I will return to Europe. It was an awesome experience where I learned a lot and met some amazing people. Now I’m looking forward to being back in Europe and to the future at home.

Date of availability: ~ 01.04.2017

Riders of Icarus / Elena of Avalor

Two projects that I worked on at Icon Creative Studios during the last three months are now released or about to be. The Game Cinematic for Riders of Icarus is already online and the Disney Show Elena of Avalor is about to air soon. The Trailers can be found here:
Riders of Icarus
Elena of Avalor

Rift – Comp

Rift is an animated Shortfilm about a climber and his struggles. Its a project from my friends Christian Hochfellner & Benjamin Arzt & Manuel Thomasser. Premiere: 6th of June at the Creativity Rules Festival.

360 panoramic HDRs

I made some 360° panoramic HDRs for our Lighting departments. You can see and download them here > here <


Fast Overview
Visa Status: Approved
Date of arrival: ~ 14.04.2016
Availability: Starting Mid April 2016
Housing: Searching for flats

Matrix Node Tutorial

A few days ago I used the Matrix Node in Nuke and thought that its probably hard for Beginners to understand how it works. This Tutorial is a complete breakdown of the inner processes, usage and numbers behind the output. You can view it here or dircetly download it here.

Trudes Tier

I’m working for Studio Soi at the moment and two out of three episodes of “Trudes Tier” aired on television the last two weeks. I worked on this lovely show for about 3 months and did alot of the compositing, the third episode will be on air soon.

Barefoot – Game Waterfalls

Two years ago some friends made a multiplayer funracer with Unity called “Barefoot”. I helped them out in making a waterfall for the background that was easily changeable and had a good performance, so the challenge was to make it work in different colors, loopable and still have low ressource usage.


After receiving my 3D-Printer I started to play around with the settings to get a feeling for it. I really like the results so far although I didnt do any polishing/postpro. You can see some of the prints here