Trailer 4000 Mile Stare

4000 Mile Stare Trailer Release

The Trailer for the short film “4000 Mile Stare” is finally released. I was part of the VFX Team for the project and I’m very happy to finally see it online. You can find more information about the movie at the brand new website: 4000 Mile Stare

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Depth Styletest

I always liked the look of depth-maps/passes, so I used some old files and tried to create a cool atmosphere by only compositing this single pass. This is the result after a total of 3 hours of messing around:

Pro Circle M4A4

CS:GO Weaponskins

I’ve decided to try out the “Steam-Workshop” and make some skins for Counter Strike Global Offensive. Its really fun to work with the models and do something game-related for once. You can find a collection of the skins >>here<<

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Motion Visualisation Script

As Maya doesn’t provide an internal strands-system, I thought I might as well write a small python script that fakes this kind of feature. You can see the spheres (dynamic movement) followed by simple geometry generated by the script – and then the whole thing rendered with a simple vray setup to test everything out.

Scatter Script

Scatter-Script

Lately i optimised some scripts and cleaned up some code. This one was quite fun to make, it’s a simple scatter-script with a strong performance focus.

4000 Mile Stare Set Picture

4000 Mile Stare – WIP

I’m currently working on a shortfilm called “4000 Mile Stare”. You can have a look at wip-pictures, set-timelapses and other videos on the official facebook-page. I’m one of the Compositors and VFX-Set-Supervisor.

Unusual Usage of Maya Hair

Lately I got some requests for the files for this video. Its actually a pretty simple hair-setup combined with motion paths but if you would like to have a look at it, just write me a mail.

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Room on the Broom wins at Annecy

2012 i was working at Studio Soi on a project for BBC 1. The 25 minute full-cg film “Room on the Broom” now won an Annecy Award. Its also nominated for an Acadamy Award for the Category “Best Animated Short Film”. I’m very happy that i got the opportunity to work on this beautiful movie.

planecrash

So recently i worked on a small project with Mario Reichmann. My tasks were lighting, rendering, fx and compositing.

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some random stuff

Some small things i tried or have been working on lately:
Mechanical flowers, transforming mecha-bugs, ….The alienhead is a model of the talented sculptor Beat Reichenbach to test some of my HDR’s